diagrams-lib-1.2.0.9: Embedded domain-specific language for declarative graphics

Copyright(c) 2013 diagrams-lib team (see LICENSE)
LicenseBSD-style (see LICENSE)
Maintainerdiagrams-discuss@googlegroups.com
Safe HaskellNone
LanguageHaskell2010

Diagrams.ThreeD.Transform

Contents

Description

Transformations specific to three dimensions, with a few generic transformations (uniform scaling, translation) also re-exported for convenience.

Synopsis

Rotation

aboutX :: Angle -> T3

Like aboutZ, but rotates about the X axis, bringing positive y-values towards the positive z-axis.

aboutY :: Angle -> T3

Like aboutZ, but rotates about the Y axis, bringing postive x-values towards the negative z-axis.

aboutZ :: Angle -> T3

Create a transformation which rotates by the given angle about a line parallel the Z axis passing through the local origin. A positive angle brings positive x-values towards the positive-y axis.

The angle can be expressed using any type which is an instance of Angle. For example, aboutZ (1/4 @@ turn), aboutZ (tau/4 @@ rad), and aboutZ (90 @@ deg) all represent the same transformation, namely, a counterclockwise rotation by a right angle. For more general rotations, see rotationAbout.

Note that writing aboutZ (1/4), with no type annotation, will yield an error since GHC cannot figure out which sort of angle you want to use.

rotationAbout

Arguments

:: P3

origin of rotation

-> Direction

direction of rotation axis

-> Angle

angle of rotation

-> T3 

rotationAbout p d a is a rotation about a line parallel to d passing through p.

pointAt :: Direction -> Direction -> Direction -> T3

pointAt about initial final produces a rotation which brings the direction initial to point in the direction final by first panning around about, then tilting about the axis perpendicular to initial and final. In particular, if this can be accomplished without tilting, it will be, otherwise if only tilting is necessary, no panning will occur. The tilt will always be between ± 1/4 turn.

pointAt' :: R3 -> R3 -> R3 -> T3

pointAt' has the same behavior as pointAt, but takes vectors instead of directions.

Scaling

scalingX :: Double -> T3

Construct a transformation which scales by the given factor in the x direction.

scalingY :: Double -> T3

Construct a transformation which scales by the given factor in the y direction.

scalingZ :: Double -> T3

Construct a transformation which scales by the given factor in the z direction.

scaleX :: (Transformable t, V t ~ R3) => Double -> t -> t

Scale a diagram by the given factor in the x (horizontal) direction. To scale uniformly, use scale.

scaleY :: (Transformable t, V t ~ R3) => Double -> t -> t

Scale a diagram by the given factor in the y (vertical) direction. To scale uniformly, use scale.

scaleZ :: (Transformable t, V t ~ R3) => Double -> t -> t

Scale a diagram by the given factor in the z direction. To scale uniformly, use scale.

scaling :: (HasLinearMap v, Fractional (Scalar v)) => Scalar v -> Transformation v

Create a uniform scaling transformation.

scale :: (Transformable t, Fractional (Scalar (V t)), Eq (Scalar (V t))) => Scalar (V t) -> t -> t

Scale uniformly in every dimension by the given scalar.

Translation

translationX :: Double -> T3

Construct a transformation which translates by the given distance in the x direction.

translateX :: (Transformable t, V t ~ R3) => Double -> t -> t

Translate a diagram by the given distance in the x direction.

translationY :: Double -> T3

Construct a transformation which translates by the given distance in the y direction.

translateY :: (Transformable t, V t ~ R3) => Double -> t -> t

Translate a diagram by the given distance in the y direction.

translationZ :: Double -> T3

Construct a transformation which translates by the given distance in the z direction.

translateZ :: (Transformable t, V t ~ R3) => Double -> t -> t

Translate a diagram by the given distance in the y direction.

translation :: HasLinearMap v => v -> Transformation v

Create a translation.

translate :: (Transformable t, HasLinearMap (V t)) => V t -> t -> t

Translate by a vector.

Reflection

reflectionX :: T3

Construct a transformation which flips a diagram across x=0, i.e. sends the point (x,y,z) to (-x,y,z).

reflectX :: (Transformable t, V t ~ R3) => t -> t

Flip a diagram across x=0, i.e. send the point (x,y,z) to (-x,y,z).

reflectionY :: T3

Construct a transformation which flips a diagram across y=0, i.e. sends the point (x,y,z) to (x,-y,z).

reflectY :: (Transformable t, V t ~ R3) => t -> t

Flip a diagram across y=0, i.e. send the point (x,y,z) to (x,-y,z).

reflectionZ :: T3

Construct a transformation which flips a diagram across z=0, i.e. sends the point (x,y,z) to (x,y,-z).

reflectZ :: (Transformable t, V t ~ R3) => t -> t

Flip a diagram across z=0, i.e. send the point (x,y,z) to (x,y,-z).

reflectionAbout :: P3 -> R3 -> T3

reflectionAbout p v is a reflection across the plane through the point p and normal to vector v.

reflectAbout :: (Transformable t, V t ~ R3) => P3 -> R3 -> t -> t

reflectAbout p v reflects a diagram in the line determined by the point p and the vector v.

Utilities for Backends

onBasis :: T3 -> ((R3, R3, R3), R3)

Get the matrix equivalent of an affine transform, as a triple of columns paired with the translation vector. This is mostly useful for implementing backends.