ansi-terminal-0.6.3.1: Simple ANSI terminal support, with Windows compatibility

Safe HaskellSafe
LanguageHaskell98

System.Console.ANSI

Contents

Description

Provides ANSI terminal support for ANSI terminal software running on a Unix-like operating system or on a Windows operating system (where supported) or on other Windows operating systems where the terminal in use is not ANSI-enabled.

The ANSI escape codes are described at http://en.wikipedia.org/wiki/ANSI_escape_code and provide a rich range of functionality for terminal control, which includes:

  • Colored text output, with control over both foreground and background colors
  • Hiding or showing the cursor
  • Moving the cursor around
  • Clearing parts of the screen

The most frequently used parts of this ANSI command set are exposed with a platform independent interface by this module. Every function exported comes in three flavours:

  • Vanilla: has an IO () type and doesn't take a Handle. This just outputs the ANSI command directly on to the terminal corresponding to stdout. Commands issued like this should work as you expect on both Windows and Unix.
  • Chocolate: has an IO () type but takes a Handle. This outputs the ANSI command on the terminal corresponding to the supplied handle. Commands issued like this should also work as you expect on both Windows and Unix.
  • Strawberry: has a String type and just consists of an escape code which can be added to any other bit of text before being output. This version of the API is often convenient to use, but will not work on Windows operating systems where the terminal in use is not ANSI-enabled (such as those before Windows 10 Threshold 2). On versions of Windows where the terminal in use is not ANSI-enabled, these codes will always be the empty string, so it is possible to use them portably for e.g. coloring console output on the understanding that you will only see colors if you are running on an operating system that is Unix-like or is a version of Windows where the terminal in use is ANSI- enabled.

Example:

-- Set colors and write some text in those colors.
sgrExample :: IO ()
sgrExample = do
    setSGR [SetColor Foreground Vivid Red]
    setSGR [SetColor Background Vivid Blue]
    putStr "Red-On-Blue"
    setSGR [Reset]
    putStr "White-On-Black"

For many more examples, see the project's extensive Example.hs file.

Synopsis

Basic data types

Cursor movement by character

cursorUp #

Arguments

:: Int

Number of lines or characters to move

-> IO () 

cursorDown #

Arguments

:: Int

Number of lines or characters to move

-> IO () 

cursorForward #

Arguments

:: Int

Number of lines or characters to move

-> IO () 

cursorBackward #

Arguments

:: Int

Number of lines or characters to move

-> IO () 

hCursorUp #

Arguments

:: Handle 
-> Int

Number of lines or characters to move

-> IO () 

hCursorDown #

Arguments

:: Handle 
-> Int

Number of lines or characters to move

-> IO () 

hCursorForward #

Arguments

:: Handle 
-> Int

Number of lines or characters to move

-> IO () 

hCursorBackward #

Arguments

:: Handle 
-> Int

Number of lines or characters to move

-> IO () 

cursorUpCode #

Arguments

:: Int

Number of lines or characters to move

-> String 

cursorDownCode #

Arguments

:: Int

Number of lines or characters to move

-> String 

cursorForwardCode #

Arguments

:: Int

Number of lines or characters to move

-> String 

cursorBackwardCode #

Arguments

:: Int

Number of lines or characters to move

-> String 

Cursor movement by line

The difference between movements "by character" and "by line" is that *Line functions additionally move the cursor to the start of the line, while functions like cursorUp and cursorDown keep the column the same.

Also keep in mind that *Line functions are not as portable. See https://github.com/feuerbach/ansi-terminal/issues/10 for the details.

cursorUpLine #

Arguments

:: Int

Number of lines to move

-> IO () 

cursorDownLine #

Arguments

:: Int

Number of lines to move

-> IO () 

hCursorUpLine #

Arguments

:: Handle 
-> Int

Number of lines to move

-> IO () 

hCursorDownLine #

Arguments

:: Handle 
-> Int

Number of lines to move

-> IO () 

cursorUpLineCode #

Arguments

:: Int

Number of lines to move

-> String 

cursorDownLineCode #

Arguments

:: Int

Number of lines to move

-> String 

Directly changing cursor position

setCursorColumn #

Arguments

:: Int

0-based column to move to

-> IO () 

hSetCursorColumn #

Arguments

:: Handle 
-> Int

0-based column to move to

-> IO () 

setCursorColumnCode #

Arguments

:: Int

0-based column to move to

-> String 

setCursorPosition #

Arguments

:: Int

0-based row to move to

-> Int

0-based column to move to

-> IO () 

hSetCursorPosition #

Arguments

:: Handle 
-> Int

0-based row to move to

-> Int

0-based column to move to

-> IO () 

setCursorPositionCode #

Arguments

:: Int

0-based row to move to

-> Int

0-based column to move to

-> String 

Clearing parts of the screen

Note that these functions only clear parts of the screen. They do not move the cursor.

clearLine :: IO () #

Scrolling the screen

scrollPageUp #

Arguments

:: Int

Number of lines to scroll by

-> IO () 

Scroll the displayed information up or down the terminal: not widely supported

Scroll the displayed information up or down the terminal: not widely supported

scrollPageDown #

Arguments

:: Int

Number of lines to scroll by

-> IO () 

Scroll the displayed information up or down the terminal: not widely supported

hScrollPageUp #

Arguments

:: Handle 
-> Int

Number of lines to scroll by

-> IO () 

Scroll the displayed information up or down the terminal: not widely supported

hScrollPageDown #

Arguments

:: Handle 
-> Int

Number of lines to scroll by

-> IO () 

Scroll the displayed information up or down the terminal: not widely supported

scrollPageUpCode #

Arguments

:: Int

Number of lines to scroll by

-> String 

scrollPageDownCode #

Arguments

:: Int

Number of lines to scroll by

-> String 

Select Graphic Rendition mode: colors and other whizzy stuff

setSGR #

Arguments

:: [SGR]

Commands: these will typically be applied on top of the current console SGR mode. An empty list of commands is equivalent to the list [Reset]. Commands are applied left to right.

-> IO () 

Set the Select Graphic Rendition mode

Set the Select Graphic Rendition mode

hSetSGR #

Arguments

:: Handle 
-> [SGR]

Commands: these will typically be applied on top of the current console SGR mode. An empty list of commands is equivalent to the list [Reset]. Commands are applied left to right.

-> IO () 

Set the Select Graphic Rendition mode

setSGRCode #

Arguments

:: [SGR]

Commands: these will typically be applied on top of the current console SGR mode. An empty list of commands is equivalent to the list [Reset]. Commands are applied left to right.

-> String 

Cursor visibilty changes

Changing the title

setTitle #

Arguments

:: String

New title

-> IO () 

Set the terminal window title

hSetTitle #

Arguments

:: Handle 
-> String

New title

-> IO () 

Set the terminal window title

setTitleCode #

Arguments

:: String

New Icon Name and Window Title

-> String 

XTerm control sequence to set the Icon Name and Window Title.

Checking if handle supports ANSI

hSupportsANSI :: Handle -> IO Bool #

Use heuristics to determine whether the functions defined in this package will work with a given handle.

The current implementation checks that the handle is a terminal, and that the TERM environment variable doesn't say dumb (which is what Emacs sets for its own terminal).