Copyright | (c) 2013 diagrams-lib team (see LICENSE) |
---|---|

License | BSD-style (see LICENSE) |

Maintainer | diagrams-discuss@googlegroups.com |

Safe Haskell | None |

Language | Haskell2010 |

Transformations specific to three dimensions, with a few generic transformations (uniform scaling, translation) also re-exported for convenience.

- type T3 = Transformation V3
- aboutX :: Floating n => Angle n -> Transformation V3 n
- aboutY :: Floating n => Angle n -> Transformation V3 n
- aboutZ :: Floating n => Angle n -> Transformation V3 n
- rotationAbout :: Floating n => Point V3 n -> Direction V3 n -> Angle n -> Transformation V3 n
- rotateAbout :: (InSpace V3 n t, Floating n, Transformable t) => Point V3 n -> Direction V3 n -> Angle n -> t -> t
- pointAt :: (Floating n, Ord n) => Direction V3 n -> Direction V3 n -> Direction V3 n -> Transformation V3 n
- pointAt' :: (Floating n, Ord n) => V3 n -> V3 n -> V3 n -> Transformation V3 n
- scalingX :: (Additive v, R1 v, Fractional n) => n -> Transformation v n
- scalingY :: (Additive v, R2 v, Fractional n) => n -> Transformation v n
- scalingZ :: (Additive v, R3 v, Fractional n) => n -> Transformation v n
- scaleX :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t
- scaleY :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t
- scaleZ :: (InSpace v n t, R3 v, Fractional n, Transformable t) => n -> t -> t
- scaling :: (Additive v, Fractional n) => n -> Transformation v n
- scale :: (InSpace v n a, Eq n, Fractional n, Transformable a) => n -> a -> a
- translationX :: (Additive v, R1 v, Num n) => n -> Transformation v n
- translateX :: (InSpace v n t, R1 v, Transformable t) => n -> t -> t
- translationY :: (Additive v, R2 v, Num n) => n -> Transformation v n
- translateY :: (InSpace v n t, R2 v, Transformable t) => n -> t -> t
- translationZ :: (Additive v, R3 v, Num n) => n -> Transformation v n
- translateZ :: (InSpace v n t, R3 v, Transformable t) => n -> t -> t
- translation :: v n -> Transformation v n
- translate :: Transformable t => Vn t -> t -> t
- reflectionX :: (Additive v, R1 v, Num n) => Transformation v n
- reflectX :: (InSpace v n t, R1 v, Transformable t) => t -> t
- reflectionY :: (Additive v, R2 v, Num n) => Transformation v n
- reflectY :: (InSpace v n t, R2 v, Transformable t) => t -> t
- reflectionZ :: (Additive v, R3 v, Num n) => Transformation v n
- reflectZ :: (InSpace v n t, R3 v, Transformable t) => t -> t
- reflectionAcross :: (Metric v, Fractional n) => Point v n -> v n -> Transformation v n
- reflectAcross :: (InSpace v n t, Metric v, Fractional n, Transformable t) => Point v n -> v n -> t -> t

# Documentation

type T3 = Transformation V3 #

# Rotation

aboutX :: Floating n => Angle n -> Transformation V3 n #

Like `aboutZ`

, but rotates about the X axis, bringing positive y-values
towards the positive z-axis.

aboutY :: Floating n => Angle n -> Transformation V3 n #

Like `aboutZ`

, but rotates about the Y axis, bringing postive
x-values towards the negative z-axis.

aboutZ :: Floating n => Angle n -> Transformation V3 n #

Create a transformation which rotates by the given angle about a line parallel the Z axis passing through the local origin. A positive angle brings positive x-values towards the positive-y axis.

The angle can be expressed using any type which is an
instance of `Angle`

. For example, ```
aboutZ (1/4 @@
```

, `turn`

)`aboutZ (tau/4 @@ `

, and `rad`

)```
aboutZ (90 @@
```

all represent the same transformation, namely, a
counterclockwise rotation by a right angle. For more general rotations,
see `deg`

)`rotationAbout`

.

Note that writing `aboutZ (1/4)`

, with no type annotation, will
yield an error since GHC cannot figure out which sort of angle
you want to use.

:: Floating n | |

=> Point V3 n | origin of rotation |

-> Direction V3 n | direction of rotation axis |

-> Angle n | angle of rotation |

-> Transformation V3 n |

`rotationAbout p d a`

is a rotation about a line parallel to `d`

passing through `p`

.

:: (InSpace V3 n t, Floating n, Transformable t) | |

=> Point V3 n | origin of rotation |

-> Direction V3 n | direction of rotation axis |

-> Angle n | angle of rotation |

-> t | |

-> t |

`rotationAbout p d a`

is a rotation about a line parallel to `d`

passing through `p`

.

pointAt :: (Floating n, Ord n) => Direction V3 n -> Direction V3 n -> Direction V3 n -> Transformation V3 n #

`pointAt about initial final`

produces a rotation which brings
the direction `initial`

to point in the direction `final`

by first
panning around `about`

, then tilting about the axis perpendicular
to `about`

and `final`

. In particular, if this can be accomplished
without tilting, it will be, otherwise if only tilting is
necessary, no panning will occur. The tilt will always be between
± 1/4 turn.

pointAt' :: (Floating n, Ord n) => V3 n -> V3 n -> V3 n -> Transformation V3 n #

pointAt' has the same behavior as `pointAt`

, but takes vectors
instead of directions.

# Scaling

scalingX :: (Additive v, R1 v, Fractional n) => n -> Transformation v n #

Construct a transformation which scales by the given factor in the x (horizontal) direction.

scalingY :: (Additive v, R2 v, Fractional n) => n -> Transformation v n #

Construct a transformation which scales by the given factor in the y (vertical) direction.

scalingZ :: (Additive v, R3 v, Fractional n) => n -> Transformation v n #

Construct a transformation which scales by the given factor in the z direction.

scaleX :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t #

Scale a diagram by the given factor in the x (horizontal)
direction. To scale uniformly, use `scale`

.

scaleY :: (InSpace v n t, R2 v, Fractional n, Transformable t) => n -> t -> t #

Scale a diagram by the given factor in the y (vertical)
direction. To scale uniformly, use `scale`

.

scaleZ :: (InSpace v n t, R3 v, Fractional n, Transformable t) => n -> t -> t #

Scale a diagram by the given factor in the z direction. To scale
uniformly, use `scale`

.

scaling :: (Additive v, Fractional n) => n -> Transformation v n #

Create a uniform scaling transformation.

scale :: (InSpace v n a, Eq n, Fractional n, Transformable a) => n -> a -> a #

Scale uniformly in every dimension by the given scalar.

# Translation

translationX :: (Additive v, R1 v, Num n) => n -> Transformation v n #

Construct a transformation which translates by the given distance in the x (horizontal) direction.

translateX :: (InSpace v n t, R1 v, Transformable t) => n -> t -> t #

Translate a diagram by the given distance in the x (horizontal) direction.

translationY :: (Additive v, R2 v, Num n) => n -> Transformation v n #

Construct a transformation which translates by the given distance in the y (vertical) direction.

translateY :: (InSpace v n t, R2 v, Transformable t) => n -> t -> t #

Translate a diagram by the given distance in the y (vertical) direction.

translationZ :: (Additive v, R3 v, Num n) => n -> Transformation v n #

Construct a transformation which translates by the given distance in the z direction.

translateZ :: (InSpace v n t, R3 v, Transformable t) => n -> t -> t #

Translate a diagram by the given distance in the y direction.

translation :: v n -> Transformation v n #

Create a translation.

translate :: Transformable t => Vn t -> t -> t #

Translate by a vector.

# Reflection

reflectionX :: (Additive v, R1 v, Num n) => Transformation v n #

Construct a transformation which flips a diagram from left to right, i.e. sends the point (x,y) to (-x,y).

reflectX :: (InSpace v n t, R1 v, Transformable t) => t -> t #

Flip a diagram from left to right, i.e. send the point (x,y) to (-x,y).

reflectionY :: (Additive v, R2 v, Num n) => Transformation v n #

Construct a transformation which flips a diagram from top to bottom, i.e. sends the point (x,y) to (x,-y).

reflectY :: (InSpace v n t, R2 v, Transformable t) => t -> t #

Flip a diagram from top to bottom, i.e. send the point (x,y) to (x,-y).

reflectionZ :: (Additive v, R3 v, Num n) => Transformation v n #

Construct a transformation which flips a diagram across z=0, i.e. sends the point (x,y,z) to (x,y,-z).

reflectZ :: (InSpace v n t, R3 v, Transformable t) => t -> t #

Flip a diagram across z=0, i.e. send the point (x,y,z) to (x,y,-z).

reflectionAcross :: (Metric v, Fractional n) => Point v n -> v n -> Transformation v n #

`reflectionAcross p v`

is a reflection across the plane through
the point `p`

and normal to vector `v`

. This also works as a 2D
transform where `v`

is the normal to the line passing through point
`p`

.

reflectAcross :: (InSpace v n t, Metric v, Fractional n, Transformable t) => Point v n -> v n -> t -> t #

`reflectAcross p v`

reflects a diagram across the plane though
the point `p`

and the vector `v`

. This also works as a 2D transform
where `v`

is the normal to the line passing through point `p`

.