concurrent-output-1.10.9: Ungarble output from several threads or commands

Copyright2015 Joey Hess <id@joeyh.name>
LicenseBSD-2-clause
Safe HaskellNone
LanguageHaskell98

System.Console.Concurrent.Internal

Description

Concurrent output handling, internals.

May change at any time.

Synopsis

Documentation

data Lock #

Constructors

Locked 

globalOutputHandle :: OutputHandle #

A shared global variable for the OutputHandle.

lockOutput :: (MonadIO m, MonadMask m) => m a -> m a #

Holds a lock while performing an action. This allows the action to perform its own output to the console, without using functions from this module.

While this is running, other threads that try to lockOutput will block. Any calls to outputConcurrent and createProcessConcurrent will not block, but the output will be buffered and displayed only once the action is done.

takeOutputLock :: IO () #

Blocks until we have the output lock.

tryTakeOutputLock :: IO Bool #

Tries to take the output lock, without blocking.

withLock :: (TMVar Lock -> STM a) -> IO a #

dropOutputLock :: IO () #

Only safe to call after taking the output lock.

withConcurrentOutput :: (MonadIO m, MonadMask m) => m a -> m a #

Use this around any actions that use outputConcurrent or createProcessConcurrent

This is necessary to ensure that buffered concurrent output actually gets displayed before the program exits.

flushConcurrentOutput :: IO () #

Blocks until any processes started by createProcessConcurrent have finished, and any buffered output is displayed. Also blocks while lockOutput is is use.

withConcurrentOutput calls this at the end, so you do not normally need to use this.

class Outputable v where #

Values that can be output.

Methods

toOutput :: v -> Text #

Instances
Outputable String # 
Instance details

Defined in System.Console.Concurrent.Internal

Methods

toOutput :: String -> Text #

Outputable Text #

Note that using a lazy Text as an Outputable value will buffer it all in memory.

Instance details

Defined in System.Console.Concurrent.Internal

Methods

toOutput :: Text -> Text0 #

Outputable Text # 
Instance details

Defined in System.Console.Concurrent.Internal

Methods

toOutput :: Text -> Text #

outputConcurrent :: Outputable v => v -> IO () #

Displays a value to stdout.

Uses locking to ensure that the whole output occurs atomically even when other threads are concurrently generating output.

No newline is appended to the value, so if you want a newline, be sure to include it yourself.

When something else is writing to the console at the same time, this does not block. It buffers the value, so it will be displayed once the other writer is done.

When outputConcurrent is used within a call to displayConsoleRegions, the output is displayed above the currently open console regions. Only lines ending in a newline are displayed in this case (it uses waitCompleteLines).

errorConcurrent :: Outputable v => v -> IO () #

Like outputConcurrent, but displays to stderr.

(Does not throw an exception.)

type ConcurrentProcessHandle = ProcessHandle #

This alias is provided to avoid breaking backwards compatibility.

waitForProcessConcurrent :: ConcurrentProcessHandle -> IO ExitCode #

Same as waitForProcess; provided to avoid breaking backwards compatibility.

createProcessConcurrent :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ProcessHandle) #

Wrapper around createProcess that prevents multiple processes that are running concurrently from writing to stdout/stderr at the same time.

If the process does not output to stdout or stderr, it's run by createProcess entirely as usual. Only processes that can generate output are handled specially:

A process is allowed to write to stdout and stderr in the usual way, assuming it can successfully take the output lock.

When the output lock is held (ie, by another concurrent process, or because outputConcurrent is being called at the same time), the process is instead run with its stdout and stderr redirected to a buffer. The buffered output will be displayed as soon as the output lock becomes free.

Note that the the process is waited for by a background thread, so unlike createProcess, neglecting to call waitForProcess will not result in zombie processess.

createProcessForeground :: CreateProcess -> IO (Maybe Handle, Maybe Handle, Maybe Handle, ProcessHandle) #

Wrapper around createProcess that makes sure a process is run in the foreground, with direct access to stdout and stderr. Useful when eg, running an interactive process.

Note that the the process is waited for by a background thread, so unlike createProcess, neglecting to call waitForProcess will not result in zombie processess.

data OutputBuffer #

Buffered output.

data StdHandle #

Constructors

StdOut 
StdErr 

data AtEnd #

Constructors

AtEnd 
Instances
Eq AtEnd # 
Instance details

Defined in System.Console.Concurrent.Internal

Methods

(==) :: AtEnd -> AtEnd -> Bool #

(/=) :: AtEnd -> AtEnd -> Bool #

data BufSig #

Constructors

BufSig 

bufferOutputSTM :: Outputable v => StdHandle -> v -> STM () #

Adds a value to the output buffer for later display.

Note that buffering large quantities of data this way will keep it resident in memory until it can be displayed. While outputConcurrent uses temp files if the buffer gets too big, this STM function cannot do so.

outputBufferWaiterSTM :: (OutputBuffer -> (OutputBuffer, OutputBuffer)) -> STM (StdHandle, OutputBuffer) #

A STM action that waits for some buffered output to become available, and returns it.

The function can select a subset of output when only some is desired; the fst part is returned and the snd is left in the buffer.

This will prevent it from being displayed in the usual way, so you'll need to use emitOutputBuffer to display it yourself.

waitCompleteLines :: OutputBuffer -> (OutputBuffer, OutputBuffer) #

Use with outputBufferWaiterSTM to make it only return buffered output that ends with a newline. Anything buffered without a newline is left in the buffer.

emitOutputBuffer :: StdHandle -> OutputBuffer -> IO () #

Emits the content of the OutputBuffer to the Handle

If you use this, you should use lockOutput to ensure you're the only thread writing to the console.