vector-0.11.0.0: Efficient Arrays

Copyright(c) Roman Leshchinskiy 2009-2010
LicenseBSD-style
MaintainerRoman Leshchinskiy <rl@cse.unsw.edu.au>
Stabilityexperimental
Portabilitynon-portable
Safe HaskellNone
LanguageHaskell2010

Data.Vector.Unboxed.Mutable

Contents

Description

Mutable adaptive unboxed vectors

Synopsis

Mutable vectors of primitive types

data family MVector s a #

Instances

MVector MVector Bool # 
MVector MVector Char # 
MVector MVector Double # 
MVector MVector Float # 
MVector MVector Int # 
MVector MVector Int8 # 
MVector MVector Int16 # 
MVector MVector Int32 # 
MVector MVector Int64 # 
MVector MVector Word # 
MVector MVector Word8 # 
MVector MVector Word16 # 
MVector MVector Word32 # 
MVector MVector Word64 # 
MVector MVector () # 

Methods

basicLength :: MVector s () -> Int #

basicUnsafeSlice :: Int -> Int -> MVector s () -> MVector s () #

basicOverlaps :: MVector s () -> MVector s () -> Bool #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) ()) #

basicInitialize :: PrimMonad m => MVector (PrimState m) () -> m () #

basicUnsafeReplicate :: PrimMonad m => Int -> () -> m (MVector (PrimState m) ()) #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) () -> Int -> m () #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) () -> Int -> () -> m () #

basicClear :: PrimMonad m => MVector (PrimState m) () -> m () #

basicSet :: PrimMonad m => MVector (PrimState m) () -> () -> m () #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) () -> MVector (PrimState m) () -> m () #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) () -> MVector (PrimState m) () -> m () #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) () -> Int -> m (MVector (PrimState m) ()) #

(RealFloat a, Unbox a) => MVector MVector (Complex a) # 
(Unbox a, Unbox b) => MVector MVector (a, b) # 

Methods

basicLength :: MVector s (a, b) -> Int #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b) -> MVector s (a, b) #

basicOverlaps :: MVector s (a, b) -> MVector s (a, b) -> Bool #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b)) #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b) -> m () #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b) -> m (MVector (PrimState m) (a, b)) #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b) -> Int -> m (a, b) #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b) -> Int -> (a, b) -> m () #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b) -> m () #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b) -> (a, b) -> m () #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b) -> MVector (PrimState m) (a, b) -> m () #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b) -> MVector (PrimState m) (a, b) -> m () #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b) -> Int -> m (MVector (PrimState m) (a, b)) #

(Unbox a, Unbox b, Unbox c) => MVector MVector (a, b, c) # 

Methods

basicLength :: MVector s (a, b, c) -> Int #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c) -> MVector s (a, b, c) #

basicOverlaps :: MVector s (a, b, c) -> MVector s (a, b, c) -> Bool #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c)) #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c) -> m () #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c) -> m (MVector (PrimState m) (a, b, c)) #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c) -> Int -> m (a, b, c) #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c) -> Int -> (a, b, c) -> m () #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c) -> m () #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c) -> (a, b, c) -> m () #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c) -> MVector (PrimState m) (a, b, c) -> m () #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c) -> MVector (PrimState m) (a, b, c) -> m () #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c) -> Int -> m (MVector (PrimState m) (a, b, c)) #

(Unbox a, Unbox b, Unbox c, Unbox d) => MVector MVector (a, b, c, d) # 

Methods

basicLength :: MVector s (a, b, c, d) -> Int #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c, d) -> MVector s (a, b, c, d) #

basicOverlaps :: MVector s (a, b, c, d) -> MVector s (a, b, c, d) -> Bool #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c, d)) #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> m () #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c, d) -> m (MVector (PrimState m) (a, b, c, d)) #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> Int -> m (a, b, c, d) #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> Int -> (a, b, c, d) -> m () #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> m () #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> (a, b, c, d) -> m () #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> MVector (PrimState m) (a, b, c, d) -> m () #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> MVector (PrimState m) (a, b, c, d) -> m () #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c, d) -> Int -> m (MVector (PrimState m) (a, b, c, d)) #

(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector MVector (a, b, c, d, e) # 

Methods

basicLength :: MVector s (a, b, c, d, e) -> Int #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c, d, e) -> MVector s (a, b, c, d, e) #

basicOverlaps :: MVector s (a, b, c, d, e) -> MVector s (a, b, c, d, e) -> Bool #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c, d, e)) #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> m () #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c, d, e) -> m (MVector (PrimState m) (a, b, c, d, e)) #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> Int -> m (a, b, c, d, e) #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> Int -> (a, b, c, d, e) -> m () #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> m () #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> (a, b, c, d, e) -> m () #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> MVector (PrimState m) (a, b, c, d, e) -> m () #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> MVector (PrimState m) (a, b, c, d, e) -> m () #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e) -> Int -> m (MVector (PrimState m) (a, b, c, d, e)) #

(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector MVector (a, b, c, d, e, f) # 

Methods

basicLength :: MVector s (a, b, c, d, e, f) -> Int #

basicUnsafeSlice :: Int -> Int -> MVector s (a, b, c, d, e, f) -> MVector s (a, b, c, d, e, f) #

basicOverlaps :: MVector s (a, b, c, d, e, f) -> MVector s (a, b, c, d, e, f) -> Bool #

basicUnsafeNew :: PrimMonad m => Int -> m (MVector (PrimState m) (a, b, c, d, e, f)) #

basicInitialize :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> m () #

basicUnsafeReplicate :: PrimMonad m => Int -> (a, b, c, d, e, f) -> m (MVector (PrimState m) (a, b, c, d, e, f)) #

basicUnsafeRead :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> Int -> m (a, b, c, d, e, f) #

basicUnsafeWrite :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> Int -> (a, b, c, d, e, f) -> m () #

basicClear :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> m () #

basicSet :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> (a, b, c, d, e, f) -> m () #

basicUnsafeCopy :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> MVector (PrimState m) (a, b, c, d, e, f) -> m () #

basicUnsafeMove :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> MVector (PrimState m) (a, b, c, d, e, f) -> m () #

basicUnsafeGrow :: PrimMonad m => MVector (PrimState m) (a, b, c, d, e, f) -> Int -> m (MVector (PrimState m) (a, b, c, d, e, f)) #

NFData (MVector s a) # 

Methods

rnf :: MVector s a -> () #

data MVector s Bool # 
data MVector s Char # 
data MVector s Double # 
data MVector s Float # 
data MVector s Word64 # 
data MVector s Word32 # 
data MVector s Word16 # 
data MVector s Word8 # 
data MVector s Word # 
data MVector s Int64 # 
data MVector s Int32 # 
data MVector s Int16 # 
data MVector s Int8 # 
data MVector s Int # 
data MVector s () # 
data MVector s () = MV_Unit Int
data MVector s (Complex a) # 
data MVector s (Complex a) = MV_Complex (MVector s (a, a))
data MVector s (a, b) # 
data MVector s (a, b) = MV_2 !Int !(MVector s a) !(MVector s b)
data MVector s (a, b, c) # 
data MVector s (a, b, c) = MV_3 !Int !(MVector s a) !(MVector s b) !(MVector s c)
data MVector s (a, b, c, d) # 
data MVector s (a, b, c, d) = MV_4 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d)
data MVector s (a, b, c, d, e) # 
data MVector s (a, b, c, d, e) = MV_5 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) !(MVector s e)
data MVector s (a, b, c, d, e, f) # 
data MVector s (a, b, c, d, e, f) = MV_6 !Int !(MVector s a) !(MVector s b) !(MVector s c) !(MVector s d) !(MVector s e) !(MVector s f)

type STVector s = MVector s #

class (Vector Vector a, MVector MVector a) => Unbox a #

Instances

Unbox Bool # 
Unbox Char # 
Unbox Double # 
Unbox Float # 
Unbox Int # 
Unbox Int8 # 
Unbox Int16 # 
Unbox Int32 # 
Unbox Int64 # 
Unbox Word # 
Unbox Word8 # 
Unbox Word16 # 
Unbox Word32 # 
Unbox Word64 # 
Unbox () # 
(RealFloat a, Unbox a) => Unbox (Complex a) # 
(Unbox a, Unbox b) => Unbox (a, b) # 
(Unbox a, Unbox b, Unbox c) => Unbox (a, b, c) # 
(Unbox a, Unbox b, Unbox c, Unbox d) => Unbox (a, b, c, d) # 
(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => Unbox (a, b, c, d, e) # 
(Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => Unbox (a, b, c, d, e, f) # 

Accessors

Length information

length :: Unbox a => MVector s a -> Int #

Length of the mutable vector.

null :: Unbox a => MVector s a -> Bool #

Check whether the vector is empty

Extracting subvectors

slice :: Unbox a => Int -> Int -> MVector s a -> MVector s a #

Yield a part of the mutable vector without copying it.

init :: Unbox a => MVector s a -> MVector s a #

tail :: Unbox a => MVector s a -> MVector s a #

take :: Unbox a => Int -> MVector s a -> MVector s a #

drop :: Unbox a => Int -> MVector s a -> MVector s a #

splitAt :: Unbox a => Int -> MVector s a -> (MVector s a, MVector s a) #

unsafeSlice #

Arguments

:: Unbox a 
=> Int

starting index

-> Int

length of the slice

-> MVector s a 
-> MVector s a 

Yield a part of the mutable vector without copying it. No bounds checks are performed.

unsafeInit :: Unbox a => MVector s a -> MVector s a #

unsafeTail :: Unbox a => MVector s a -> MVector s a #

unsafeTake :: Unbox a => Int -> MVector s a -> MVector s a #

unsafeDrop :: Unbox a => Int -> MVector s a -> MVector s a #

Overlapping

overlaps :: Unbox a => MVector s a -> MVector s a -> Bool #

Check whether two vectors overlap.

Construction

Initialisation

new :: (PrimMonad m, Unbox a) => Int -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length.

unsafeNew :: (PrimMonad m, Unbox a) => Int -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length. The length is not checked.

replicate :: (PrimMonad m, Unbox a) => Int -> a -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length (0 if the length is negative) and fill it with an initial value.

replicateM :: (PrimMonad m, Unbox a) => Int -> m a -> m (MVector (PrimState m) a) #

Create a mutable vector of the given length (0 if the length is negative) and fill it with values produced by repeatedly executing the monadic action.

clone :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> m (MVector (PrimState m) a) #

Create a copy of a mutable vector.

Growing

grow :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) #

Grow a vector by the given number of elements. The number must be positive.

unsafeGrow :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m (MVector (PrimState m) a) #

Grow a vector by the given number of elements. The number must be positive but this is not checked.

Restricting memory usage

clear :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> m () #

Reset all elements of the vector to some undefined value, clearing all references to external objects. This is usually a noop for unboxed vectors.

Zipping and unzipping

zip :: (Unbox a, Unbox b) => MVector s a -> MVector s b -> MVector s (a, b) #

O(1) Zip 2 vectors

zip3 :: (Unbox a, Unbox b, Unbox c) => MVector s a -> MVector s b -> MVector s c -> MVector s (a, b, c) #

O(1) Zip 3 vectors

zip4 :: (Unbox a, Unbox b, Unbox c, Unbox d) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s (a, b, c, d) #

O(1) Zip 4 vectors

zip5 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s e -> MVector s (a, b, c, d, e) #

O(1) Zip 5 vectors

zip6 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector s a -> MVector s b -> MVector s c -> MVector s d -> MVector s e -> MVector s f -> MVector s (a, b, c, d, e, f) #

O(1) Zip 6 vectors

unzip :: (Unbox a, Unbox b) => MVector s (a, b) -> (MVector s a, MVector s b) #

O(1) Unzip 2 vectors

unzip3 :: (Unbox a, Unbox b, Unbox c) => MVector s (a, b, c) -> (MVector s a, MVector s b, MVector s c) #

O(1) Unzip 3 vectors

unzip4 :: (Unbox a, Unbox b, Unbox c, Unbox d) => MVector s (a, b, c, d) -> (MVector s a, MVector s b, MVector s c, MVector s d) #

O(1) Unzip 4 vectors

unzip5 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e) => MVector s (a, b, c, d, e) -> (MVector s a, MVector s b, MVector s c, MVector s d, MVector s e) #

O(1) Unzip 5 vectors

unzip6 :: (Unbox a, Unbox b, Unbox c, Unbox d, Unbox e, Unbox f) => MVector s (a, b, c, d, e, f) -> (MVector s a, MVector s b, MVector s c, MVector s d, MVector s e, MVector s f) #

O(1) Unzip 6 vectors

Accessing individual elements

read :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m a #

Yield the element at the given position.

write :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> a -> m () #

Replace the element at the given position.

modify :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () #

Modify the element at the given position.

swap :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> Int -> m () #

Swap the elements at the given positions.

unsafeRead :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> m a #

Yield the element at the given position. No bounds checks are performed.

unsafeWrite :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> a -> m () #

Replace the element at the given position. No bounds checks are performed.

unsafeModify :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> (a -> a) -> Int -> m () #

Modify the element at the given position. No bounds checks are performed.

unsafeSwap :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> Int -> Int -> m () #

Swap the elements at the given positions. No bounds checks are performed.

Modifying vectors

Filling and copying

set :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> a -> m () #

Set all elements of the vector to the given value.

copy :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () #

Copy a vector. The two vectors must have the same length and may not overlap.

move :: (PrimMonad m, Unbox a) => MVector (PrimState m) a -> MVector (PrimState m) a -> m () #

Move the contents of a vector. The two vectors must have the same length.

If the vectors do not overlap, then this is equivalent to copy. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.

unsafeCopy #

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Copy a vector. The two vectors must have the same length and may not overlap. This is not checked.

unsafeMove #

Arguments

:: (PrimMonad m, Unbox a) 
=> MVector (PrimState m) a

target

-> MVector (PrimState m) a

source

-> m () 

Move the contents of a vector. The two vectors must have the same length, but this is not checked.

If the vectors do not overlap, then this is equivalent to unsafeCopy. Otherwise, the copying is performed as if the source vector were copied to a temporary vector and then the temporary vector was copied to the target vector.